--- title: "Supported Shaders (Mental Ray)" url: "https://help.maxon.net/r3d/maya/en-us/Content/html/Supported%2BShaders%2B%28Mental%20Ray%29.html" section_path: "Shaders > Shader Translation > Supported Shaders (Mental Ray)" description: "Some Autodesk shaders map directly to Mental Ray shaders. Here is a list of those shaders that are indirectly supported." --- # Supported Shaders (Mental Ray) You are here: # Supported Shaders (Mental Ray) ## Introduction Some Autodesk shaders map directly to Mental Ray shaders. Here is a list of those shaders that are indirectly supported. ## Mental Ray Shaders ### Texture #### mia_light_surface The following parameters are not supported: - use_lights - lights_multiplier - lights_eval - Lights Internally this is mapped to the Redshift [Incandescent](https://help.maxon.net/r3d/maya/en-us/Content/html/Incandescent.html.md) Material shader. #### mia_amb_occlusion The following parameters are not supported: - falloff - id_inclexcl - id_nonself #### mib_color_alpha #### mib_color_average #### mib_color_intensity #### mib_color_mix #### mib_twosided ### Material #### mia_material / mia_material_x / mia_material_x_passes The following parameters are not supported: - anisotropy_channel - ao_do_details - backface_cull - bump - fg_quality - fg_quality_w - indirect_multiplier - intr_grid_density - intr_refl_ddis - intr_refl_ddist_on - intr_refl_samples - intr_refr_samples - lights - mode - no_diffuse_bump - no_visible_area_hl - ref_falloff_dist - ref_falloff_on - refl_falloff_color - refl_falloff_color_on - refl_interpolate - refr_interpolate - single_env_sample See [Softimage](https://help.maxon.net/r3d/maya/en-us/Content/html/Supported%2BShaders%2B%28Autodesk%29.html.md) Architectural shader for other details.\ The multi-out feature of these shaders is not supported by Redshift. #### mi_metallic_paint The following parameters are not supported: - flake_bump - Irradiance_weight - lights - mode See [Softimage](https://help.maxon.net/r3d/maya/en-us/Content/html/Supported%2BShaders%2B%28Autodesk%29.html.md) CarPaint for other details. #### mip_cameramap The following parameters are not supported: - multiplier - digamma (in Softimage – *see notes*) In Softimage, 'multiplier' and 'degamma' are ignored because Redshift uses the 'Exposure' and 'Color Profile' options of the texture clip to achieve the same result.In Maya, 'multiplier' is ignored. Use the Redshift Camera Map shader instead. #### mip_matteshadow The following parameters are not supported: - no_self_shadow - catch_indirect (*see notes*) - multiple_outputs - illuminators list (*see notes*) 'catch_indirect' is implicitly enabled when 'catch_illuminators' is checked, this is because internally direct lighting and indirect lighting both use the 'Indirect' color to tint diffuse lighting results.To enable 'illuminator' lights to catch CG lighting on the matte surface, check the 'Matte Shadow Illuminator' option of the Redshift Physical Light and Redshift IES Lights. ### Environment #### mia_physicalsky The following parameters are not supported: - background - diffuse_horizontal_illuminance - flags - physically_scaled_sun - use_background - visibility_distance ### Light #### mia_portal_light The following parameters are not supported: - cutoff_threshold - shadow_ray_extension - use_custom_environment - visible #### mia_photometric_light The following parameters are not supported: - cm2_factor (*use Redshift Options -> Output -> Photometric Units instead*) - units_to_meter_scale (*use Redshift Options -> Output -> Photometric Units instead*) #### mia_physical_sun The following parameters are not supported: - direct_normal_illuminance - Illuminance_mode #### mib_blackbody / mib_cie_d Redshift's implementation of mib_blackbody and mib_cie_d use the same approximation algorithm. Meaningful temperature values are in the range 1667 to 25000.